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MGA Card List by Penance By Violence of MGSF.
**AC!D spoilers maybe**
Ok all, for those who lost the card book, or just want to know about all the cards, here is my complete list of them all by section.
TERMS:
ATK -attacks damage
REA - reaction. the chance of the card countering an attack while equipped
ADDS COST- the amount of cost added to target
CAL 45 x 4 - example of an AMMO type
HIT X% - the chance of the attack hitting
REST - no. of actions you have left before turn ends
AREA ATK - attack hits a fixed area
SLEEP- target is out to sleep
BLEED- target bleeds
LIFE 1/2 - targets life is halved
FALL - target falls down
Snake only: only can be used by Snake
BURN: enemy is burned
armour - an equip card that reduces damage to the wearer
anti-armour - pierces through armour
destroys equipment - an item equipped to an enemy is destroyed
CONFUSE: enemy walks around confused, cannot see you
points - the points you receive at the end of a level
temptation - (EVA card) enemy will not attack out of infatuation
HANG - card that allows you to hang over the edge of ledges
CLIMB - cards that let you climb up levels of one block
EQUIP: the items on your equip grid.
HIT/ATK + x% vs. down position - this means that the HIT or ATK of a weapon increases when placed in the direction given
Free ATK: the cost of the attack itself is free
FAINT: when the character is knocked out
SECTION ONE: WEAPON CARDS
#1 - SOCOM ATK: 10 HIT: 90% CAL 45 x 4 silenced, adds Fall
one of your first guns, has the benefits of not alerting nearby sentries and making the enemy fall over
#2 - FAMAS ATK: 20 HIT: 75% 5.56mm x 6 Adds 1 cost
another early gun, has the benefit of adding one COST for each hit the enemy takes
#3 - C4 ATK:160 triggered by Detonator or Timer
is used as part of the plot and also as way of mass killing enemies. unfortunately, enemies will be alerted to snakes presence
#4 - Desert Eagle ATK: - HIT: 50% CAL45 x 1 Targets life 1/2
uber powerful gun that lets you halve an enemies life if the shot hits. doesn't work for bosses.
#5 - Grenade ATK: 120 Detonates with 8 cost after use
your basic grenade. can be thrown far enough and can be detonated by shooting
#6 - Stinger (MGS1) ATK: 180 Locks onto machines only
powerful cannon that unfortunately only locks onto machines
#7 - USP ATK: 20 HIT: 80% CAL45 x 4 REA: 30% Destroys equipment
one of your first EQUIP guns. has the benefit of destroying one piece of the enemies equipment
#8 - makarov ATK: 15 HIT: 80% 9mm x 4 REA: 10%
a basic equip gun
#9 - AKS-74u ATK: 5 HIT: 70% 5.45mm x 10 REA: 30%
bog - standard A-rifle that is fairly reliable. all guards use it
#10 - M4 ATK: 10 HIT: 80% 5.56mm x 10 REA: 60 HIT + 10% vs. down position
decent EQUIP rifle that allows you to boost another gun's hit if that gun is placed below it on the EQUIP grid
#11 - PSG-1 ATK: 60 HIT: 90% 7.62mm x 2 REA: 0%
really useful sniper that never lets you down. the most accurate sniper in the world ATM (until they bring out a PSG-2)
#12 - M9 ATK: 0 HIT: 60% 9mm x 2 REA: 10% puts target to sleep
has the nice feature of conking an enemy out long enough for you to pass them by
#13 - USP (laser sight) ATK: 20 HIT: 90% CAL45 x 4 REA: 30% Destroys equipment
the same as the previous USP except more accurate thanks to the laser sight
#14 - AKS-74u (laser sight) ATK: 5 HIT: 70% 5.45mm x 10 silenced, Free ATK
nicer than before because of added accuracy and silencer. the ATK itself doesn't cost you anything also
#15 - M4 (laser sight) ATK: 10 HIT: 90% 5.56mm x 8 REA: 40% HIT + 10% vs. down position
the same as previously, but with higher accuracy
#16 - colt S.A.A ATK: 30 HIT: 75% CAL45 x 3 REA: 50% makes target bleed
revolver Ocelots preferred weapon. it has three shots that will make the target bleed
#17 - P90 (woo!) ATK: 70 HIT: 100% 5.7mm x 2 REA: 80% Area ATK, adds fall
my personal favourite gun in real life, it causes huge damage here and is area ATK. all hit enemies also fall
#18 - SPAS 12 ATK: 40 HIT: 100% 12GA x 4 REA: 20% Area ATK, adds fall
pretty much the same as the P90 only with less damage overall
#19 - claymore ATK: 80 1 x 2 area in front
useful weapon that lets you leave traps for enemies
#20 - NIKITA missile ATK: 100 can move 5 blocks per turn
unique weapon with it's own movement and turn. used to forward the plot also
#21 - MP5 ATK: 50 HIT: 80% 9mm x 3 REA: 20% Area ATK
useful little gun that can be loaded with weaker pistol ammo. has the bonus of an area attack
#22 - RC missile ATK - 120 can move 5 blocks per turn
same as a NIKITA
#23 - mine ATK: 100 can be cleared by crawling
same as a Claymore
#23 - R-5 ATK: 30 HIT: 80% 5.56mm x 5 REA: 20% HIt + 10% vs up position
oldie that boosts cards HIT when they are above it in the weapon grid
#24 - Five - seveN 9 (yes, the 'N' is meant to be big lol) ATK: 30 HIT: 85% 5.7mm x 4 REA: 20% adds fall
another oldie that is still as useful as ever as it adds fall
#25 - M92F (laser sight) ATK: 40 HIT: 80% 9mm x 2 REA: 20% free ATK
the M92F with better HIT rate
#26 - M92F ATK: 40 HIT: 70% 9mm x 2 REA: 20% disable interference
the M92F that can disable interference
#27 - Gun Del Sol ATK: 200 to 3 block wide area in front
uber powerful weapon that will rip up enemies 3 BLKS in front of you
#28 - Vz61 Scorpion ATK: 100 HIT: 90% 7.65mm x 2 REA: 30% area ATK
powerful machine gun that boasts high damage and Area ATK
#29 - AKM ATK: 60 HIT: 50% 7.62mm x 3 REA: 40% Attack + 10 per card in hand
excellent gun that does an extra 10 DMG for every card in your hand
#30 - Punch (CQC) used with equipped CQC card must be adjacent target to use
a CQC attack that is combined with one of the other four cards to deal damage. you must be beside the enemy to use it
#31 - kick (CQC) used with equipped CQC card must be adjacent target to use
same as punch, only different combinations are possible
#32 - throw (CQC) used with equipped CQC card must be adjacent target to use
same as the other two, only can do more combinations and DMG
#33 - Rush (CQC) used with equipped CQC card must be adjacent target to use
the best CQC attack, has tons of combinations and DMG possibilities
#34 - Stoner M63 ATK: 40 HIT: 70% 5.56mm x 5 REA: 40% Blocks Counter
really powerful gun that will prevent the enemy from countering you
#35 - M37 ATK: 80 HIT: 90% 12GA x 3 REA: 40% area ATK, adds fall
a chunky shotgun that will hit an AREA and make enemies fall over
#36 - SVD Dragunov ATK: 70 HIT: 70% 7.62mm x 3 REA: 0% adds fall
not as good as the PSG-1 but still does the job damage wise
#37 - XM16E1 ATK: 40 HIT: 50% 5.56mm x 5 REA: 20 destroys equipment
a powerful gun with the bonus of EQUIP destroy
#38 - Mosin Nagant ATK: 250 HIT: 60% 7.62mm x 1 REA: 0% anti-armour, 1 shot
really, really powerful sniper that doesn't always hit
#39 - C3 ATK: 250 triggered by detonator or timer
like C4, only more powerful
#40 - M15 Grenade ATK: 150 can be shot adds BURN
like a grenade only it burns
#41 - RPG-7 ATK: 170 anti-armour
overkill big time with this anti-armour killer
#42 - H.F blade ATK: 100 must be adjacent to target to use
powerful blades cut the enemy but you have to be beside them to use it
#43 - dual blades ATK: 90 destroys equipment makes target bleed must be adjacent to target to use
same as before, only with BLEED and destroy equipment added
#44 - Survival knife ATK: 60 makes target bleed must be adjacent to target to use
nice knife that makes the target bleed
#45 - stinger (MGS2) ATK: 180 locks on to machines only
a more powerful stinger that only locks onto machines
#46 - XM8 ATK: 50 HIT: 60% 5.56mm x 6 REA: 70 random effect allows movement of 6 spaces
unlocked by inputting the password 'XMEIGHT' the best gun ever, it does everything
SECTION TWO: ACTION CARDS
#1 - Quick draw ATK: - 5 HIT: - 20% sets cost to 0 attaches to weapon
allows you to shoot for free, but not as powerfully or accurately
#2 - strand adds 1 cost for each hit attaches to weapon
handy card that lets you add cost onto enemies when you shoot
#3 - concentrate hit + 40 cost at time of use + 4 attaches to weapon
you add more accuracy to your shot, but you add 4 cost also
#4 - equipment lvl 2 EQUIPMENT lvl 1 > lvl 2
lets you place 4 items in the EQUIP grid instead of 2
#5 - equipment lvl 3 EQUIPMENT lvl 2 > lvl 3
lets you place 6 items in the equipment grid instead of 4
#6 - Action + actions per turn + 1 maximum + 4 actions snake only
lets you have one extra action each turn to a maximum of 4 extra actions
#7 - Aim hit + 20% attaches to weapon
gives you 20% extra accuracy
#8 - Body Shot Hit reduces targets life 1/2 attaches to weapon
lets you halve an enemies life
#9 - critical shot adds 2 cost for every hit attaches to weapon
lets you handily add 2 COST for every hit to an enemy
#10 - double shot ammo x 2 attaches to weapon
very useful as it doubles the number of shots you take with a gun
#11 - counter shot blocks REA of currently equipped item
stops you from countering attacks if you don't want to lose a weapon in your EQUIP grid
#12 - spin kick ATK: 60 adds fall must be adjacent to target to use
a decent DMG makes this card a fair bet
#13 - briefing makes all allies discard their cards and draw six new ones
good for clearing out useless draws from your ally
#14 - action ++ actions per turn + 2 maximum + 4 snake only
adds 2 extra actions to your turn with a maximum of 4
#15 - add faint adds FAINT effect to weapon attaches to weapon
lets you knock out an enemy with a shot
#16 - head shot adds instant death to weapon attaches to weapon
if it hits, they die. Simple as that
#17 - hold up reduces equip level by 1 must be behind target to use
lets you reduce an opponents equip from lvl 3>2 or 2>1
#18 - double action cost current REST x 2 current COST x 2 last until turn ends
until the end of the turn, your REST is doubled but your COST is as well
#19 - funds ally draws one card
your ally will draw a card
#20 - double action current REST x 2 lasts until turn ends
your REST is doubled for 1 turn
#21 - choke adds faint must be behind target to use
knock out an enemy
#22 - attack 1 enemy makes an AREA ATK a single ATK for 1 turn
turn an AREA ATK to a single ATK for 1 turn
#23 - Hip Shot Hit: - 20% cost: - 5 attaches to weapon
you lose 5 COST for shooting but you also lose 20% HIT
#24 - extra turn after your current turn it immediately becomes your turn again
very usefully lets you have 2 turns in a row regardless of cost
SECTION 3: ITEM CARDS
#1 - scope HIT: + 30% at range of 3 blocks + attaches to weapon
if you are 3 BLKS away from an enemy, you can HIT them 30% easier
#2 - Body armour reduces total DMG by 50 REA: 50%
damage dealt is reduced by 50 once
#3 - card lvl 1 opens doors of security lvl 1 equip to use
used to open doors of lvl 1 security
#4 - Box a equip to use when underneath and immobile enemies cannot discover you
lets you remain undiscovered when you are under it
#5 - mine detector locates mines equip to use
lets you see mines hidden from you
#6 - ration user's life + 150
your life + 150
#7 - handy survival kit ally's life + 100
ally's life +100
#8 - stealth equip to use when worn enemies cannot see you lasts for 20 COST
for 20 COST enemies cannot see you. works well with COST reduction cards
#9 - uniform R disguises you from troops in red uniform REA: 50%
used to further the plot
#10 - uniform B disguises you from troops in blue uniform REA: 50%
used to further the plot
#11 - Uniform G disguises you from troops in green uniform REA: 50%
used to further the plot
#12 - card lvl 2 opens doors of lvl 2 security equip to use
opens doors of lvl 2 security
#13 - Box B when worn and immobile, enemies cannot see you
same as box A
#14 - bomb switch if you have a bomb planted, this will detonate it
used to detonate bombs from a distance
#15 - styptic stops BLEED
stops you from bleeding
#16 - handy medical kit revives KO'd ally with 10 life
brings back an ally with 10 LIFE
#17 - survival kit ally's life + 200
gives your ally 200 LIFE
#18 - medical kit revives PWN'D ally with full life
does exactly what it says on the tin
#19 - Book stops the enemy moving since he'll be so busy reading the 'fine literature'
stops enemies from moving when in their path
#20 - Cool Book stops the enemy moving since he'll be busy reading the 'VERY fine literature'
same as book
#21 - phase down lowers alert status by 1 level must be out of enemy sight to use
brings your alert level down 1 when not in view of an enemy
#22 - timer detonates attached bomb after 10 COST
after 10 COST, it goes BOOM
#23 - thermal goggles in overhead mode, shows enemies within 3 blocks in the darkness
used to further the plot easier
#24 - Box C while wearing this and immobile, enemies can't see you
same as Box B
#25 - ceramic armour reduces damage by 80 REA: 80%
reduces single hit by 80
#26 - bomb blast suit reduces total damage by 100 REA: 100%
reduces singe hit by 100
#27 - ration B1 unit user's life + 200
LIFE +200
#28 - ration B2 unit user's life + 250
+250
#29 - Ration B3 unit user's life + 300
+300
#30 - Builder bed automatically recover from KO with 50 life equip to use
you come straight back to life with 59 LIFE when you die
#31 - gijin-san ATK + 30 to all players sets end of level points to 1/2
all of your attacks do 30 more DMG points are halved can't be used with BIg Boss card
#32 - dark loans all DMG > 0 after 3 turns, life set to 1
al DMG does 0 but after 3 turns your life is set to 1
#33 - Solar bank all DMG > 10 after 3 turns, sets life to full
all DMG does 10, but after 3 turns it is filled back up completely
#34 - Box d you get it by now, right?
I hope you do
#35 - bandage user's life + 400
your LIFE +400
#36 - styptic + users life + 100 stops bleeding
Life +100 bleeding cured
#37 - sneaking suit REA - 100% reduces single ATK damage by 5
one ATK will do 5 less DMG
SECTION 4: SUPPORT CARDS
#1 - front evade lvl 1 evades an attack from the front REA 50% equip to use
small chance of evading frontal attack
#2 - rear evade lvl 1 evades a rear attack REA: 50% equip to use
small chance of evading rear attack
#3 - evade lvl 1 evades an attack REA: 50% equip to use
small chance of evading an attack
#4 - endure reduces damage by 5 once REA 60%
reduces one attack by 5 DMG
#5 - hang enables you to hang over edges equip to use disappears after 30 cost
lets you hang over edges
#6 - handy 1st aid kit adds 200 life to adjacent allies must be adjacent ally to use
lets you give a nearby ally 200 life
#7 - cost - 4 reduces users cost by 4
reduces your COST by 4
#8 - ally cost -4 reduces ally cost by four
reduces ally's cost by 4
#9 - front evade lvl 2 REA 75% evades a front attack equip to use
medium chance of evading frontal attack
#10 - rear evade lvl 2 evades a rear attack REA: 75% equip to use
medium chance of evading rear attack
#11- Evade Lvl 2 REA: 75% evades an attack equip to use
medium chance of evading an attack
#12 - climb allows you to climb up heights of 1 block (eg truck) equip to use
lets you climb objects to secure a decent hiding place
#13 - sacrifice user's life -50 ally's life + 100
you lose 50 life your ally gets 100 life
#14 - transfuse blood user's life + 100 ally's life - 50
you get 100 life your ally loses 50 life
#15 - 1st aid kit adds 300 life to adjacent allies must be adjacent ally to use
300 Life to adjacent allies
#16 - cost -8 users cost -8
your COST -8
#17 - ally cost -8 ally's cost -8
ally's cost -8
#18 - mute while equipped, user is completely silent
enemies can't hear you when equipped
#19 - hand grip increases cost of remaining hanging
you can hang for longer
#20 - reaction block blocks REA for 20 cost equip to use
no REA for 20 COST
#21 - front evade lvl 3 evades a front attack REA: 100% equip to use
evades a frontal attack
#22 - rear evade lvl 3 evades a rear attack REA: 100% equip to use
evades a rear attack
#23 - evade lvl 3 evades an attack REA: 100% equip to use
evades any attack
#24 - cost -12 cost -12
your cost -12
#25 - ally cost -12 ally's cost -12
ally's cost -12
SECTION 5: CHARACTER CARDS
#1 - Genome soldier movement card, can move 5 blocks
can move 5 blocks
#2 - liquid snake ''Fox Die'' ATK, HIT & REA + 40 drop dead after 10 turns
you get souped up but will die shortly after
#3 - Roy Campbell "Air strike" ATK: 150 to 5x5 area acts after 10 cost
150 DMG to area after 10 COST
#4 - Otacon "scientist'' attaches anti-armour ATK + 10 HIT: + 10%
you do better DMG and HIT and get Anti-armour to weapon
#5 - sniper Wolf HIT: +50% attaches to weapon
50% better HIT
#6 - Vulcan raven ''bullet spray'' single ATK > area ATK (3 X 3 squares)
a single attack becomes an AREA ATK
#7 - Metal Gear REX ''trample'' random 2 cards destroyed from your hand deals 200 DMG to 5x5 area
you lose 2 cards to murderise multiple enemies
#8 - Cyborg Ninja (woo!) ''H.F. Blade'' ATK: 50 to target of choice from any distance
a cool way of dealing DMG from afar
#9 - psycho mantis ''hypnosis'' inflicts confusion on enemy of choice
enemy walks around dazed
#10 - mei ling ''soliton radar'' doubles interference effect
electronic interference x2
#11 - Solid Snake (MGS1) ''survival'' user's life + 500
your life +500
#12 - Naomi hunter ''healing'' LIFE +10 every 5 cost up to max of 200
your health is constantly replenished
#13 - Meryl Silverburgh ''Break'' current cost 1/2
your COST cut in half
#14 - genola ''roar'' knocks out all living enemies
all living enemies rendered unconscious
#15 - Gurlukovich soldier moves 5BLK
can move 5 BLK
#16 - Revolver Ocelot ''gunplay'' sets user's gunshot cost to 2
your gunshot COST is set to 2
#17 - Emma Emmerich ''weak knees'' evade all attacks until next turn
you can't get hit for one turn
#18 - fortune ''EM device'' dodge 20 bullets equip to use
you dodge 20 bullet ATKS
#19 - vamp ''bloodsucker'' half the damage you deal out is given to your LIFE bar
you get life equal to half the DMG you deal out
#20 - solid snake (MGS2) ''hang'' disappears after 90 COST
you get really long HANG
#21 - Iroquois Plisken ''cigarettes'' makes IR sensors visible
al IR sensors are visible
#22 - Solidus Snake ''Dual Blades'' ATK: 50 x 4 must be adjacent to target to use
deals lots of DMG to one target must be adjacent to use
#23 - Metal Gear Ray ''hydraulic cutter'' ATK: 250 to 1x5 area
you do very good DMG in a straight line
#24 - Jennifer ''suffering'' converts added cost to DMG
instead of Added COST, you deal DMG
#25 - Olga Gurlukovich ''reload'' user draws 3 cards
draw 3 cards
#26 - Johnny Sasaki ''diarrhoea'' discard all cards and draw 6 new ones
lose hand and draw a new one
#27 - Raiden ''rolling'' move 3BLK forward ignoring pits in way
move forward ignoring any drops
#28 - Gurlugon ''monster beam'' adds 15 COST to all living enemies (not machines)
adds 15 cost to all living enemies
#29 - Gray Fox ''Close Combat'' ATK: + 20 HIT: + 5% to equipped CQC card
boosts a CQC card
#30 - Solid Snake (MG) ''Infinity Bandanna'' used weapon cards return to hand
any weapon you use is returned to you
#31 - Big Boss ''Victory'' Doubles points
points x 2
#32 - machinegun Kid ''Gun Belt'' makes all A-Rifle SMG bullets usable
all machine gun bullets work in any gun
#33 - Fire Trooper ''Flamethrower'' ATK: 100 area ATK, adds BURN
burn enemies, Area ATK
#34 - Metal Gear ''Vulcan Strafe'' ATK: 30 to all targets makes them bleed
deals good DMG and makes enemies bleed
#35 - Running man ''Out of Breath'' movement card can move 8 BLK
lets you move 8 BLKS
#36 - Solid Snake (MG2) ''Legendary Hero'' adds 100 to user's max LIFE
max life + 100
#37 - Chris Jenner ''still standing'' prevents user from falling down
cannot fall while equipped
#38 - Marionette Owl ''night eyes'' visual range x2 in search mode
your search mode visibility x 2
#39 - Viper ''Booby trap'' destroys one targets A-rifles
input password 'VIPER'
one machine gun destroyed
#40 - Metal Gear GANDER ''guided missile'' fire 5 random shots
5 random shots against random enemies
#41 - IdeaSpy 2.5 ''inexplicable'' reduces use cost by 1/2
your cost =1/2
#42 - Gillian Seed ''shot trainer'' HIT: 100% Firing cost: +10
you always hit but COST is + 10
#43 - Mika slayton ''support'' user loses 2 cards ally draws 3 cards
input password 'MIKA'
you lose 2 cards ally gets 3
#44 - Metal Gear MK-II ''data processing'' arranges cards in hand by type
arranges cards in hand by type
#45 - jonathan Ingram 'solution'' reduces users COST by 20
your cost -20
#46 - Tony Redwood ''Mr. Goddard'' sets everyone’s hit rate to 100%
everyone's hit rate 100% (enemies too)
#47 - karen hojo ''blood transfusion'' ally loses 2 cards user draws 3 cards
input password 'KAREN'
you get 3 cards ally loses 2
#48 - Ed Brown ''gun shy'' blocks all REA for 5 turns
all REA blocked for 5 turns
#49 - jehuty ''burst shot'' sets all equip to default
input password 'JEHUTY'
all equipment reduced to DEFAULT
#50 - ADA ''combat AI'' move cost set to 1 for 3 turns
lets you move for 1 cost for 3 turns
#51 - GRU sld movement card can move 4 BLK
lets you move 4 BLK
#52 - Ocelot Unit movement card can move 6 BLK
move 6 BLK
#53 - major Zero ''active sonar'' makes all enemies appear on display
makes all enemies appear in earch mode
#54 - Y.B Volgin ''bullet punch'' destroys one targets handguns
destroy one handgun of the enemy's
#55 - N.S Sokolov ''power of science'' ATK: + 10 vs armor
you do 10 more DMG against armour
#56 - Naked Snake ''John Doe'' triggers random technique
random technique happens oh the possibilities
#47 - The Boss ''special force'' triggers random technique
same as Naked snake
#48 - The fury ''flamethrower'' ATK: 140 area ATK, adds BURN
deals great DMG, is an area ATK and BURNS
#49 - Shagohod ''Vulcan Strafe'' ATK: 120 to 9 x 9 area
120 DMG to AREA
#50 - ocelot ''showdown'' prevents target of choice from firing
one target cannot fire for that turn
#51 - EVA ''temptation'' keeps creature within 3 BLK at bay
a live creature within 3BLKS won't attack
#52 - A.L Granin ''Order of Lenin'' sets users current cost to 15
your current COST > 15 good only after using expensive cards
#53 - Yuka Kosaka BST: 35 WST: 23 HIP: 33 Makes user bleed
password - sabrage ( Japanese)
useless joke card, as are all the ones that follow
#54 - Asaki Yoshida BST: 34 WST: 23 HIP: 35 makes user bleed
password - umeda (US)
#55 - Yuu saito BST: 33 WST: 23 HIP: 33 makes user bleed
password - YEBISU (US)
#56 - Eri Shibuya BST: 39 WST: 23 HIP: 33 makes user bleed
password - roppongi
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