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MGA Card List by Penance By Violence of MGSF.

**AC!D spoilers maybe**

Ok all, for those who lost the card book, or just want to know
about all the cards, here is my complete list of them all by section.

TERMS:

ATK -attacks damage

REA - reaction. the chance of the card countering an attack while equipped

ADDS COST- the amount of cost added to target

CAL 45 x 4 - example of an AMMO type

HIT X% - the chance of the attack hitting

REST - no. of actions you have left before turn ends

AREA ATK - attack hits a fixed area

SLEEP- target is out to sleep

BLEED- target bleeds

LIFE 1/2 - targets life is halved

FALL - target falls down

Snake only: only can be used by Snake

BURN: enemy is burned

armour - an equip card that reduces damage to the wearer

anti-armour - pierces through armour

destroys equipment - an item equipped to an enemy is destroyed

CONFUSE: enemy walks around confused, cannot see you

points - the points you receive at the end of a level

temptation - (EVA card) enemy will not attack out of infatuation

HANG - card that allows you to hang over the edge of ledges

CLIMB - cards that let you climb up levels of one block

EQUIP: the items on your equip grid.

HIT/ATK + x% vs. down position - this means that the HIT or ATK of a weapon increases when placed in the direction given

Free ATK: the cost of the attack itself is free

FAINT: when the character is knocked out

SECTION ONE: WEAPON CARDS

#1 - SOCOM
ATK: 10
HIT: 90%
CAL 45 x 4
silenced, adds Fall

one of your first guns, has the benefits of not alerting nearby sentries and making the enemy fall over

#2 - FAMAS
ATK: 20
HIT: 75%
5.56mm x 6
Adds 1 cost

another early gun, has the benefit of adding one COST for each hit the enemy takes

#3 - C4
ATK:160
triggered by Detonator or Timer

is used as part of the plot and also as way of mass killing enemies. unfortunately, enemies will be alerted
to snakes presence

#4 - Desert Eagle
ATK: -
HIT: 50%
CAL45 x 1
Targets life 1/2

uber powerful gun that lets you halve an enemies life if the shot hits. doesn't work for bosses.

#5 - Grenade
ATK: 120
Detonates with 8 cost after use

your basic grenade. can be thrown far enough and can be detonated by shooting

#6 - Stinger (MGS1)
ATK: 180
Locks onto machines only

powerful cannon that unfortunately only locks onto machines

#7 - USP
ATK: 20
HIT: 80%
CAL45 x 4
REA: 30%
Destroys equipment

one of your first EQUIP guns. has the benefit of destroying one piece of the enemies equipment

#8 - makarov
ATK: 15
HIT: 80%
9mm x 4
REA: 10%

a basic equip gun

#9 - AKS-74u
ATK: 5
HIT: 70%
5.45mm x 10
REA: 30%

bog - standard A-rifle that is fairly reliable. all guards use it

#10 - M4
ATK: 10
HIT: 80%
5.56mm x 10
REA: 60
HIT + 10% vs. down position

decent EQUIP rifle that allows you to boost another gun's hit if that gun is placed below it on the EQUIP grid

#11 - PSG-1
ATK: 60
HIT: 90%
7.62mm x 2
REA: 0%

really useful sniper that never lets you down. the most accurate sniper in the world ATM (until they bring out a PSG-2)

#12 - M9
ATK: 0
HIT: 60%
9mm x 2 REA: 10%
puts target to sleep

has the nice feature of conking an enemy out long enough for you to pass them by

#13 - USP (laser sight)
ATK: 20
HIT: 90%
CAL45 x 4
REA: 30%
Destroys equipment

the same as the previous USP except more accurate thanks to the laser sight

#14 - AKS-74u (laser sight)
ATK: 5
HIT: 70%
5.45mm x 10
silenced, Free ATK

nicer than before because of added accuracy and silencer. the ATK itself doesn't cost you anything also

#15 - M4 (laser sight)
ATK: 10
HIT: 90%
5.56mm x 8
REA: 40%
HIT + 10% vs. down position

the same as previously, but with higher accuracy

#16 - colt S.A.A
ATK: 30
HIT: 75%
CAL45 x 3
REA: 50%
makes target bleed

revolver Ocelots preferred weapon. it has three shots that will make the target bleed

#17 - P90 (woo!)
ATK: 70
HIT: 100%
5.7mm x 2
REA: 80%
Area ATK, adds fall

my personal favourite gun in real life, it causes huge damage here and is area ATK. all hit enemies also fall

#18 - SPAS 12
ATK: 40
HIT: 100%
12GA x 4
REA: 20%
Area ATK, adds fall

pretty much the same as the P90 only with less damage overall

#19 - claymore
ATK: 80
1 x 2 area in front

useful weapon that lets you leave traps for enemies

#20 - NIKITA missile
ATK: 100
can move 5 blocks per turn

unique weapon with it's own movement and turn. used to forward the plot also

#21 - MP5
ATK: 50
HIT: 80%
9mm x 3
REA: 20%
Area ATK

useful little gun that can be loaded with weaker pistol ammo. has the bonus of an area attack

#22 - RC missile
ATK - 120
can move 5 blocks per turn

same as a NIKITA

#23 - mine
ATK: 100
can be cleared by crawling

same as a Claymore

#23 - R-5
ATK: 30
HIT: 80%
5.56mm x 5
REA: 20%
HIt + 10% vs up position

oldie that boosts cards HIT when they are above it in the weapon grid

#24 - Five - seveN 9 (yes, the 'N' is meant to be big lol)
ATK: 30
HIT: 85%
5.7mm x 4
REA: 20%
adds fall

another oldie that is still as useful as ever as it adds fall

#25 - M92F (laser sight)
ATK: 40
HIT: 80%
9mm x 2
REA: 20%
free ATK

the M92F with better HIT rate

#26 - M92F
ATK: 40
HIT: 70%
9mm x 2
REA: 20%
disable interference

the M92F that can disable interference

#27 - Gun Del Sol
ATK: 200
to 3 block wide area in front

uber powerful weapon that will rip up enemies 3 BLKS in front of you

#28 - Vz61 Scorpion
ATK: 100
HIT: 90%
7.65mm x 2
REA: 30%
area ATK

powerful machine gun that boasts high damage and Area ATK

#29 - AKM
ATK: 60
HIT: 50%
7.62mm x 3
REA: 40%
Attack + 10 per card in hand

excellent gun that does an extra 10 DMG for every card in your hand

#30 - Punch (CQC)
used with equipped CQC card
must be adjacent target to use

a CQC attack that is combined with one of the other four cards to deal damage. you must be beside the enemy to use it

#31 - kick (CQC)
used with equipped CQC card
must be adjacent target to use

same as punch, only different combinations are possible

#32 - throw (CQC)
used with equipped CQC card
must be adjacent target to use

same as the other two, only can do more combinations and DMG


#33 - Rush (CQC)
used with equipped CQC card
must be adjacent target to use

the best CQC attack, has tons of combinations and DMG possibilities

#34 - Stoner M63
ATK: 40
HIT: 70%
5.56mm x 5
REA: 40%
Blocks Counter

really powerful gun that will prevent the enemy from countering you

#35 - M37
ATK: 80
HIT: 90%
12GA x 3
REA: 40%
area ATK, adds fall

a chunky shotgun that will hit an AREA and make enemies fall over

#36 - SVD Dragunov
ATK: 70
HIT: 70%
7.62mm x 3
REA: 0%
adds fall

not as good as the PSG-1 but still does the job damage wise

#37 - XM16E1
ATK: 40
HIT: 50%
5.56mm x 5
REA: 20
destroys equipment

a powerful gun with the bonus of EQUIP destroy

#38 - Mosin Nagant
ATK: 250
HIT: 60%
7.62mm x 1
REA: 0%
anti-armour, 1 shot

really, really powerful sniper that doesn't always hit

#39 - C3
ATK: 250
triggered by detonator or timer

like C4, only more powerful

#40 - M15 Grenade
ATK: 150
can be shot
adds BURN

like a grenade only it burns

#41 - RPG-7
ATK: 170
anti-armour

overkill big time with this anti-armour killer

#42 - H.F blade
ATK: 100
must be adjacent to target to use

powerful blades cut the enemy but you have to be beside them to use it

#43 - dual blades
ATK: 90
destroys equipment
makes target bleed
must be adjacent to target to use

same as before, only with BLEED and destroy equipment added

#44 - Survival knife
ATK: 60
makes target bleed
must be adjacent to target to use

nice knife that makes the target bleed

#45 - stinger (MGS2)
ATK: 180
locks on to machines only

a more powerful stinger that only locks onto machines

#46 - XM8
ATK: 50
HIT: 60%
5.56mm x 6
REA: 70
random effect
allows movement of 6 spaces

unlocked by inputting the password 'XMEIGHT'
the best gun ever, it does everything



SECTION TWO: ACTION CARDS

#1 - Quick draw
ATK: - 5 HIT: - 20%
sets cost to 0
attaches to weapon

allows you to shoot for free, but not as powerfully or accurately

#2 - strand
adds 1 cost for each hit
attaches to weapon

handy card that lets you add cost onto enemies when you shoot

#3 - concentrate
hit + 40
cost at time of use + 4
attaches to weapon

you add more accuracy to your shot, but you add 4 cost also

#4 - equipment lvl 2
EQUIPMENT lvl 1 > lvl 2

lets you place 4 items in the EQUIP grid instead of 2

#5 - equipment lvl 3
EQUIPMENT lvl 2 > lvl 3

lets you place 6 items in the equipment grid instead of 4

#6 - Action +
actions per turn + 1
maximum + 4 actions
snake only

lets you have one extra action each turn to a maximum of 4 extra actions

#7 - Aim
hit + 20%
attaches to weapon

gives you 20% extra accuracy

#8 - Body Shot
Hit reduces targets life 1/2
attaches to weapon

lets you halve an enemies life

#9 - critical shot
adds 2 cost for every hit
attaches to weapon

lets you handily add 2 COST for every hit to an enemy

#10 - double shot
ammo x 2
attaches to weapon

very useful as it doubles the number of shots you take with a gun

#11 - counter shot
blocks REA of currently equipped item

stops you from countering attacks if you don't want to lose a weapon in your EQUIP grid

#12 - spin kick
ATK: 60
adds fall
must be adjacent to target to use

a decent DMG makes this card a fair bet

#13 - briefing
makes all allies discard their cards and draw six new ones

good for clearing out useless draws from your ally

#14 - action ++
actions per turn + 2
maximum + 4
snake only

adds 2 extra actions to your turn with a maximum of 4

#15 - add faint
adds FAINT effect to weapon
attaches to weapon

lets you knock out an enemy with a shot

#16 - head shot
adds instant death to weapon
attaches to weapon

if it hits, they die. Simple as that

#17 - hold up
reduces equip level by 1
must be behind target to use

lets you reduce an opponents equip from lvl 3>2 or 2>1

#18 - double action cost
current REST x 2
current COST x 2
last until turn ends

until the end of the turn, your REST is doubled but your COST is as well

#19 - funds
ally draws one card

your ally will draw a card

#20 - double action
current REST x 2
lasts until turn ends

your REST is doubled for 1 turn

#21 - choke
adds faint
must be behind target to use

knock out an enemy

#22 - attack 1 enemy
makes an AREA ATK a single ATK for 1 turn

turn an AREA ATK to a single ATK for 1 turn

#23 - Hip Shot
Hit: - 20%
cost: - 5
attaches to weapon

you lose 5 COST for shooting but you also lose 20% HIT

#24 - extra turn
after your current turn it immediately becomes your turn again

very usefully lets you have 2 turns in a row regardless of cost

SECTION 3: ITEM CARDS

#1 - scope
HIT: + 30% at range of 3 blocks +
attaches to weapon

if you are 3 BLKS away from an enemy, you can HIT them 30% easier

#2 - Body armour
reduces total DMG by 50
REA: 50%

damage dealt is reduced by 50 once

#3 - card lvl 1
opens doors of security lvl 1
equip to use

used to open doors of lvl 1 security

#4 - Box a
equip to use
when underneath and immobile enemies cannot discover you

lets you remain undiscovered when you are under it

#5 - mine detector
locates mines
equip to use

lets you see mines hidden from you

#6 - ration
user's life + 150

your life + 150

#7 - handy survival kit
ally's life + 100

ally's life +100

#8 - stealth
equip to use
when worn enemies cannot see you
lasts for 20 COST

for 20 COST enemies cannot see you. works well with COST reduction cards

#9 - uniform R
disguises you from troops in red uniform
REA: 50%

used to further the plot

#10 - uniform B
disguises you from troops in blue uniform
REA: 50%

used to further the plot

#11 - Uniform G
disguises you from troops in green uniform
REA: 50%

used to further the plot

#12 - card lvl 2
opens doors of lvl 2 security
equip to use

opens doors of lvl 2 security

#13 - Box B
when worn and immobile, enemies cannot see you

same as box A

#14 - bomb switch
if you have a bomb planted, this will detonate it

used to detonate bombs from a distance

#15 - styptic
stops BLEED

stops you from bleeding

#16 - handy medical kit
revives KO'd ally with 10 life

brings back an ally with 10 LIFE

#17 - survival kit
ally's life + 200

gives your ally 200 LIFE


#18 - medical kit
revives PWN'D ally with full life

does exactly what it says on the tin

#19 - Book
stops the enemy moving since he'll be so busy reading the 'fine literature'

stops enemies from moving when in their path

#20 - Cool Book
stops the enemy moving since he'll be busy reading the 'VERY fine literature'

same as book

#21 - phase down
lowers alert status by 1 level
must be out of enemy sight to use

brings your alert level down 1 when not in view of an enemy

#22 - timer
detonates attached bomb after 10 COST

after 10 COST, it goes BOOM

#23 - thermal goggles
in overhead mode, shows enemies within 3 blocks in the darkness

used to further the plot easier

#24 - Box C
while wearing this and immobile, enemies can't see you

same as Box B

#25 - ceramic armour
reduces damage by 80
REA: 80%

reduces single hit by 80

#26 - bomb blast suit
reduces total damage by 100
REA: 100%

reduces singe hit by 100

#27 - ration B1 unit
user's life + 200

LIFE +200

#28 - ration B2 unit
user's life + 250

+250

#29 - Ration B3 unit
user's life + 300

+300

#30 - Builder bed
automatically recover from KO with 50 life
equip to use

you come straight back to life with 59 LIFE when you die

#31 - gijin-san
ATK + 30 to all players
sets end of level points to 1/2

all of your attacks do 30 more DMG
points are halved
can't be used with BIg Boss card

#32 - dark loans
all DMG > 0
after 3 turns, life set to 1

al DMG does 0 but after 3 turns your life is set to 1

#33 - Solar bank
all DMG > 10
after 3 turns, sets life to full

all DMG does 10, but after 3 turns it is filled back up completely

#34 - Box d
you get it by now, right?

I hope you do

#35 - bandage
user's life + 400

your LIFE +400

#36 - styptic +
users life + 100
stops bleeding

Life +100
bleeding cured

#37 - sneaking suit
REA - 100%
reduces single ATK damage by 5

one ATK will do 5 less DMG

SECTION 4: SUPPORT CARDS

#1 - front evade lvl 1
evades an attack from the front
REA 50%
equip to use

small chance of evading frontal attack

#2 - rear evade lvl 1
evades a rear attack
REA: 50%
equip to use

small chance of evading rear attack

#3 - evade lvl 1
evades an attack
REA: 50%
equip to use

small chance of evading an attack

#4 - endure
reduces damage by 5 once
REA 60%

reduces one attack by 5 DMG

#5 - hang
enables you to hang over edges
equip to use
disappears after 30 cost

lets you hang over edges

#6 - handy 1st aid kit
adds 200 life to adjacent allies
must be adjacent ally to use

lets you give a nearby ally 200 life

#7 - cost - 4
reduces users cost by 4

reduces your COST by 4

#8 - ally cost -4
reduces ally cost by four

reduces ally's cost by 4

#9 - front evade lvl 2
REA 75%
evades a front attack
equip to use

medium chance of evading frontal attack

#10 - rear evade lvl 2
evades a rear attack
REA: 75%
equip to use

medium chance of evading rear attack

#11- Evade Lvl 2
REA: 75%
evades an attack
equip to use

medium chance of evading an attack

#12 - climb
allows you to climb up heights of 1 block (eg truck)
equip to use

lets you climb objects to secure a decent hiding place

#13 - sacrifice
user's life -50
ally's life + 100

you lose 50 life
your ally gets 100 life

#14 - transfuse blood
user's life + 100
ally's life - 50

you get 100 life
your ally loses 50 life

#15 - 1st aid kit
adds 300 life to adjacent allies
must be adjacent ally to use

300 Life to adjacent allies

#16 - cost -8
users cost -8

your COST -8

#17 - ally cost -8
ally's cost -8

ally's cost -8

#18 - mute
while equipped, user is completely silent

enemies can't hear you when equipped

#19 - hand grip
increases cost of remaining hanging

you can hang for longer

#20 - reaction block
blocks REA for 20 cost
equip to use

no REA for 20 COST

#21 - front evade lvl 3
evades a front attack
REA: 100%
equip to use

evades a frontal attack

#22 - rear evade lvl 3
evades a rear attack
REA: 100%
equip to use

evades a rear attack

#23 - evade lvl 3
evades an attack
REA: 100%
equip to use

evades any attack

#24 - cost -12
cost -12

your cost -12

#25 - ally cost -12
ally's cost -12

ally's cost -12

SECTION 5: CHARACTER CARDS

#1 - Genome soldier
movement card, can move 5 blocks

can move 5 blocks

#2 - liquid snake
''Fox Die''
ATK, HIT & REA + 40
drop dead after 10 turns

you get souped up but will die shortly after

#3 - Roy Campbell
"Air strike"
ATK: 150 to 5x5 area
acts after 10 cost

150 DMG to area after 10 COST

#4 - Otacon
"scientist''
attaches anti-armour
ATK + 10
HIT: + 10%

you do better DMG and HIT and get Anti-armour to weapon

#5 - sniper Wolf
HIT: +50%
attaches to weapon

50% better HIT

#6 - Vulcan raven
''bullet spray''
single ATK > area ATK
(3 X 3 squares)

a single attack becomes an AREA ATK

#7 - Metal Gear REX
''trample''
random 2 cards destroyed from your hand
deals 200 DMG to 5x5 area

you lose 2 cards to murderise multiple enemies

#8 - Cyborg Ninja (woo!)
''H.F. Blade''
ATK: 50 to target of choice from any distance

a cool way of dealing DMG from afar

#9 - psycho mantis
''hypnosis''
inflicts confusion on enemy of choice

enemy walks around dazed

#10 - mei ling
''soliton radar''
doubles interference effect

electronic interference x2

#11 - Solid Snake (MGS1)
''survival''
user's life + 500

your life +500

#12 - Naomi hunter
''healing''
LIFE +10 every 5 cost up to max of 200

your health is constantly replenished

#13 - Meryl Silverburgh
''Break''
current cost 1/2

your COST cut in half

#14 - genola
''roar''
knocks out all living enemies

all living enemies rendered unconscious

#15 - Gurlukovich soldier
moves 5BLK

can move 5 BLK

#16 - Revolver Ocelot
''gunplay''
sets user's gunshot cost to 2

your gunshot COST is set to 2

#17 - Emma Emmerich
''weak knees''
evade all attacks until next turn

you can't get hit for one turn

#18 - fortune
''EM device''
dodge 20 bullets
equip to use

you dodge 20 bullet ATKS

#19 - vamp
''bloodsucker''
half the damage you deal out is given to your LIFE bar

you get life equal to half the DMG you deal out

#20 - solid snake (MGS2)
''hang''
disappears after 90 COST

you get really long HANG

#21 - Iroquois Plisken
''cigarettes''
makes IR sensors visible

al IR sensors are visible

#22 - Solidus Snake
''Dual Blades''
ATK: 50 x 4
must be adjacent to target to use

deals lots of DMG to one target
must be adjacent to use

#23 - Metal Gear Ray
''hydraulic cutter''
ATK: 250 to 1x5 area

you do very good DMG in a straight line

#24 - Jennifer
''suffering''
converts added cost to DMG

instead of Added COST, you deal DMG

#25 - Olga Gurlukovich
''reload''
user draws 3 cards

draw 3 cards

#26 - Johnny Sasaki
''diarrhoea''
discard all cards and draw 6 new ones

lose hand and draw a new one

#27 - Raiden
''rolling''
move 3BLK forward ignoring pits in way

move forward ignoring any drops

#28 - Gurlugon
''monster beam''
adds 15 COST to all living enemies
(not machines)

adds 15 cost to all living enemies

#29 - Gray Fox
''Close Combat''
ATK: + 20
HIT: + 5%
to equipped CQC card

boosts a CQC card

#30 - Solid Snake (MG)
''Infinity Bandanna''
used weapon cards return to hand

any weapon you use is returned to you

#31 - Big Boss
''Victory''
Doubles points

points x 2

#32 - machinegun Kid
''Gun Belt''
makes all A-Rifle SMG bullets usable

all machine gun bullets work in any gun

#33 - Fire Trooper
''Flamethrower''
ATK: 100
area ATK, adds BURN

burn enemies, Area ATK

#34 - Metal Gear
''Vulcan Strafe''
ATK: 30 to all targets
makes them bleed

deals good DMG and makes enemies bleed

#35 - Running man
''Out of Breath''
movement card
can move 8 BLK

lets you move 8 BLKS

#36 - Solid Snake (MG2)
''Legendary Hero''
adds 100 to user's max LIFE

max life + 100

#37 - Chris Jenner
''still standing''
prevents user from falling down

cannot fall while equipped

#38 - Marionette Owl
''night eyes''
visual range x2 in search mode

your search mode visibility x 2

#39 - Viper
''Booby trap''
destroys one targets A-rifles

input password 'VIPER'

one machine gun destroyed

#40 - Metal Gear GANDER
''guided missile''
fire 5 random shots

5 random shots against random enemies

#41 - IdeaSpy 2.5
''inexplicable''
reduces use cost by 1/2

your cost =1/2

#42 - Gillian Seed
''shot trainer''
HIT: 100%
Firing cost: +10

you always hit but COST is + 10

#43 - Mika slayton
''support''
user loses 2 cards
ally draws 3 cards

input password 'MIKA'

you lose 2 cards
ally gets 3

#44 - Metal Gear MK-II
''data processing''
arranges cards in hand by type

arranges cards in hand by type

#45 - jonathan Ingram
'solution''
reduces users COST by 20

your cost -20

#46 - Tony Redwood
''Mr. Goddard''
sets everyone’s hit rate to 100%

everyone's hit rate 100% (enemies too)

#47 - karen hojo
''blood transfusion''
ally loses 2 cards
user draws 3 cards

input password 'KAREN'

you get 3 cards
ally loses 2

#48 - Ed Brown
''gun shy''
blocks all REA for 5 turns

all REA blocked for 5 turns

#49 - jehuty
''burst shot''
sets all equip to default

input password 'JEHUTY'

all equipment reduced to DEFAULT

#50 - ADA
''combat AI''
move cost set to 1 for 3 turns

lets you move for 1 cost for 3 turns

#51 - GRU sld
movement card
can move 4 BLK

lets you move 4 BLK

#52 - Ocelot Unit
movement card
can move 6 BLK

move 6 BLK

#53 - major Zero
''active sonar''
makes all enemies appear on display

makes all enemies appear in earch mode

#54 - Y.B Volgin
''bullet punch''
destroys one targets handguns

destroy one handgun of the enemy's

#55 - N.S Sokolov
''power of science''
ATK: + 10 vs armor

you do 10 more DMG against armour

#56 - Naked Snake
''John Doe''
triggers random technique

random technique happens
oh the possibilities

#47 - The Boss
''special force''
triggers random technique

same as Naked snake

#48 - The fury
''flamethrower''
ATK: 140
area ATK, adds BURN

deals great DMG, is an area ATK and BURNS

#49 - Shagohod
''Vulcan Strafe''
ATK: 120
to 9 x 9 area

120 DMG to AREA

#50 - ocelot
''showdown''
prevents target of choice from firing

one target cannot fire for that turn

#51 - EVA
''temptation''
keeps creature within 3 BLK at bay

a live creature within 3BLKS won't attack

#52 - A.L Granin
''Order of Lenin''
sets users current cost to 15

your current COST > 15
good only after using expensive cards

#53 - Yuka Kosaka
BST: 35
WST: 23
HIP: 33
Makes user bleed

password - sabrage ( Japanese)

useless joke card, as are all the ones that follow

#54 - Asaki Yoshida
BST: 34
WST: 23
HIP: 35
makes user bleed

password - umeda (US)

#55 - Yuu saito
BST: 33
WST: 23
HIP: 33
makes user bleed

password - YEBISU (US)

#56 - Eri Shibuya
BST: 39
WST: 23
HIP: 33
makes user bleed

password - roppongi

The Games -

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